Client Difference Log
API Changes
Added Class StudioDeviceEmulatorService : Instance [NotCreatable] [Service] [NotReplicated]
Added Function bool StudioDeviceEmulatorService:EmulatePCDeviceWithResolution(string deviceId, Vector2 resolution) {RobloxScriptSecurity} [Yields]
Added Function string StudioDeviceEmulatorService:GetCurrentDeviceId() {RobloxScriptSecurity} [Yields]
Added Function Enum<ScreenOrientation> StudioDeviceEmulatorService:GetCurrentOrientation() {RobloxScriptSecurity} [Yields]
Added Function bool StudioDeviceEmulatorService:HasDeviceWithId(string deviceId) {RobloxScriptSecurity} [Yields]
Added Function void StudioDeviceEmulatorService:SetCurrentDeviceId(string deviceId) {RobloxScriptSecurity} [Yields]
Added Function void StudioDeviceEmulatorService:SetCurrentOrientation(Enum<ScreenOrientation> orientation) {RobloxScriptSecurity} [Yields]
Added Event StudioDeviceEmulatorService.CurrentDeviceIdChanged() {RobloxScriptSecurity}
Added Event StudioDeviceEmulatorService.OrientationChanged() {RobloxScriptSecurity}
Added Property bool Studio.Show Deployment Warnings
Added Property Color3 Studio.Menu Item Background Color [NotReplicated]
Added Property Color3 Studio.Primary Text Color [NotReplicated]
Added Property Color3 Studio.Script Editor Scrollbar Background Color [NotReplicated]
Added Property Color3 Studio.Script Editor Scrollbar Handle Color [NotReplicated]
Added Property Color3 Studio.Secondary Text Color [NotReplicated]
Added Property Color3 Studio.Selected Menu Item Background Color [NotReplicated]
Added Property Color3 Studio.Selected Text Color [NotReplicated]
Added Event StudioService.OnSaveOrPublishPlaceToRoblox(bool showGameSelect, bool isPublish) {RobloxScriptSecurity}
Added EnumItem StudioScriptEditorColorCategories.MenuPrimaryText : 30
Added EnumItem StudioScriptEditorColorCategories.MenuSecondaryText : 31
Added EnumItem StudioScriptEditorColorCategories.MenuSelectedText : 32
Added EnumItem StudioScriptEditorColorCategories.MenuBackground : 33
Added EnumItem StudioScriptEditorColorCategories.MenuSelectedBackground : 34
Added EnumItem StudioScriptEditorColorCategories.MenuScrollbarBackground : 35
Added EnumItem StudioScriptEditorColorCategories.MenuScrollbarHandle : 36
Removed Function MemStorageService:GetTable
(Click here for a syntax highlighted version!)
Update 471 shows syntax for generic varargs as
function f<a…>(…: a…) end
And update 469 shows typed varargs as
function foo(…: T): …T
Which one is it? T… for generics and …number for builtin types? Or …number / …T for generics and the latest update is a typo?
EDIT:
3 weeks ago it said generics for functions were added, but I still can’t use them, any word on when they will be enabled?
Both!
function foo(...: number): ...number
means it’s a function that accepts a variadic length of numbers.
function foo<T...>(...: T...): T...
will mean that it’s a function that remembers every types of each values passed into ...
, so you could write local a, b = foo(1, "hello")
and we’ll know to return (number, string)
in this case.
They’ll be enabled sometimes soon in the next week. Had to be disabled due to a critical issue, will be back in a few weeks. Type checking - Luau
Fixed a Luau compatibility bug with userdata comparison; userdata objects now always compare equal to each other since __eq calls are not performed on the object and itself.
In light of the fact that this bug became a feature we’re reevaluating this and the fix is likely to not get enabled.
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