Client Difference Log
API Changes
Renamed Class "GetDataStoreOptions" to "DataStoreOptions"
Renamed Class "ObjectVersionInfo" to "DataStoreObjectVersionInfo"
Added Class DataStoreKey : Instance [NotCreatable] [NotReplicated]
Added Property string DataStoreKey.KeyName [ReadOnly]
Added Class PathfindingModifier : Instance
Added Property string PathfindingModifier.ModifierId
Added Class DataStoreListingPages : Pages [NotCreatable] [NotReplicated]
Added Property int64 DataStoreKeyInfo.UpdatedTime [ReadOnly]
Added Property bool Studio.DEPRECATED_DisableAccuratePlaySolo {RobloxScriptSecurity}
Added Property bool Studio.Show Navigation Areas {RobloxScriptSecurity}
Added Function Dictionary DataStoreKeyInfo:GetMetadata()
Added Function Array DataStoreKeyInfo:GetUserIds()
Added Event GuiService.CoreGuiRenderOverflowed() {RobloxScriptSecurity}
Added EnumItem ConnectionError.DisconnectClientFailure : 284
Added Tag [NotBrowsable] to Class FaceControls
Changed the category of Property FaceControls.Corrugator
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.LeftBrowLowerer
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.LeftInnerBrowRaiser
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.LeftNoseWrinkler
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.LeftOuterBrowRaiser
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.RightBrowLowerer
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.RightInnerBrowRaiser
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.RightNoseWrinkler
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.RightOuterBrowRaiser
from: "Control"
to: "Brows"
Changed the category of Property FaceControls.EyesLookDown
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.EyesLookLeft
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.EyesLookRight
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.EyesLookUp
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.LeftCheekRaiser
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.LeftEyeClosed
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.LeftEyeUpperLidRaiser
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.RightCheekRaiser
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.RightEyeClosed
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.RightEyeUpperLidRaiser
from: "Control"
to: "Eyes"
Changed the category of Property FaceControls.JawDrop
from: "Control"
to: "Jaw"
Changed the category of Property FaceControls.JawLeft
from: "Control"
to: "Jaw"
Changed the category of Property FaceControls.JawRight
from: "Control"
to: "Jaw"
Changed the category of Property FaceControls.ChinRaiser
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.ChinRaiserUpperLip
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.FlatPucker
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.Funneler
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftCheekPuff
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftDimpler
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftLipCornerDown
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftLipCornerPuller
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftLipStretcher
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftLowerLipDepressor
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LeftUpperLipRaiser
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LipPresser
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LipsTogether
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.LowerLipSuck
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.MouthLeft
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.MouthRight
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.Pucker
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightCheekPuff
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightDimpler
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightLipCornerDown
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightLipCornerPuller
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightLipStretcher
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightLowerLipDepressor
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.RightUpperLipRaiser
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.UpperLipSuck
from: "Control"
to: "Mouth"
Changed the category of Property FaceControls.TongueDown
from: "Control"
to: "Tongue"
Changed the category of Property FaceControls.TongueOut
from: "Control"
to: "Tongue"
Changed the category of Property FaceControls.TongueUp
from: "Control"
to: "Tongue"
Changed the return-type of Function DataStoreService:ListDataStoresAsync
from: DataStoreEnumerationPages
to: DataStoreListingPages
Moved Property KeyName
from: Class DataStoreKeyInfo
to: Class DataStoreKey
Moved Property CreatedTime
from: Class DataStoreObjectVersionInfo
to: Class DataStoreKeyInfo
Moved Property Version
from: Class DataStoreObjectVersionInfo
to: Class DataStoreKeyInfo
Removed Class DataStoreKeyVersionInfo
Removed Property DataStoreKeyVersionInfo.CreatedTime
Removed Property DataStoreKeyVersionInfo.UpdatedTime
Removed Property DataStoreKeyVersionInfo.Version
Removed Function DataStoreKeyVersionInfo:GetMetadata
Removed Function DataStoreKeyVersionInfo:GetUserIds
Removed Class DataStoreEnumerationPages
Removed Property Studio.Disable Accurate Play Solo
(Click here for a syntax highlighted version!)
When would there ever be a humanoid that was not owned by the client or server?
I assume any humanoid created on the client is owned by it? And any humanoid created on the server is owned by it?
Not sure I understand the whole ownership thing.
My Speculation
When the FloorMaterial value was calculated it could send network packets across the server/client boundary when it wasn’t necessary. 100 players observing the FloorMaterial of 100 humanoids would spam a lot of packets around.
The value is now just calculated from the observer’s perspective on the fly without involving any network activity.
Do we know anything about the PathfindingModifier? It seems like just an empty class right now and I can’t find any references.
I’m working on a controller, pathfinder and navigation mesh generator / editor right now (Polaris-Nav). Roblox picking up pathfinder development grabs my attention.
Very excited to see improvements coming to the PathfindingService!
@IdiomicLanguage PathfindingModifiers (from the limited explanation I got from a Roblox staff) is going to be very useful when you want NPC / AIs to react to certain objects (ie. doors) while pathfinding. They haven’t shared too much but (from my own speculation) I believe the initial release will only cover whitelist/blacklisting parts or some sort of way for an agent to bypass/interact certain structures. Looking forward to more information they will release in the future though, this is very promising for the future of pathfinding.
Yes. It’s a step in the right direction. It is interesting to me that it can modify a mesh. That tells me it is a connection that conditionally exists. This may lead to issues (grabbing keys to unlock other doors means re-finding paths to the doors they unlock). If connections can decrease cost or provide one lower than straight line distance at walkspeed, then the path may not always be the shortest, like missing teleporters or cannons. I’ll be interested to see how they resolve these issues. I have my way to deal with them in my own pathfinder.
Roblox still doesn’t allow modifying meshes or more detailed generation settings like other game engines. It’s still far behind the game.
As a user, I am glad it is coming. It still seems there is room for competition though, and my service (which despite these features and more being present in other game engines in their Recast & Detour implementations, I still hope to replace them all with a better service).
OH yeah! I was waiting improvement on PathFinding since a big While!!
I hope we will also have more options with the NavigationMesh
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