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Implemented the new Roblox VR system with the following components:
- 3rd person and 1st person comfort camera module with vehicle support
- new in-game menu and player gui interaction
- support for Oculus Touch and Valve Index controllers
Didn’t expect this much to happen to VR before the end of the year, but I’ll take it. Now to wonder how long it will take to get enabled. Valve Index support was in the release notes a month ago, but still isn’t enabled.
I’m really excited to use the new
RigidConstraint, but I feel we’d be better served if we just allowed
WeldConstraint to support BaseParts and Attachments alike.
On another note, any indication on what exactly the new
FloatCurve is, and its purpose?
From what I can gather from the members, this is a replacement for the legacy Glue joint which broke if the part exceeded a certain force from an explosion.