Client Difference Log
API Changes
Added Property float Studio.Main Volume {RobloxScriptSecurity}
Added Property bool Studio.Show Navigation Labels {RobloxScriptSecurity}
Added Property Enum.WrapLayerAutoSkin WrapLayer.AutoSkin
Added Function void AssetImportService:Cancel() {RobloxScriptSecurity}
Added Function void MetaBreakpoint:SetContextEnabled(int context, bool enabled) {RobloxScriptSecurity}
Added Function void SessionService:RemoveSessionsWithMetadataKey(string key) {RobloxScriptSecurity}
Added Enum WrapLayerAutoSkin
Added EnumItem WrapLayerAutoSkin.Disabled : 0
Added EnumItem WrapLayerAutoSkin.EnabledPreserve : 1
Added EnumItem WrapLayerAutoSkin.EnabledOverride : 2
Changed the security of Property UserGameSettings.MasterVolume
from: {None}
to: {RobloxScriptSecurity}
Removed Class ReplicatedScriptService
Removed Property GameSettings.AdditionalCoreIncludeDirs
Removed Property GameSettings.OverrideStarterScript
Removed Property Studio.OverrideCoreScripts
Removed Property Studio.OverrideCoreScriptsDir
Removed Property Studio.Show Navigation Areas
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The security change for UserGameSettings.MasterVolume
made my game unplayable for a few hours. I use it to reduce overhead while the game is muted (for example it doesn’t need to do audio raycasts while it’s raining, or attach sounds to custom characters while they run.)
Is there anything else unsafe that I should be using pcall with?
Good job engineers!
This feature currently is only enabled in Studio and requires opting into the corresponding beta feature; once we gather enough feedback to make sure the implementation is solid, it will be enabled in live experiences.
though I don’t agree with not making it enabled for live games because we can only test our game in studio and it’s impossible to allow Testers to test the game at way
I wouldn’t worry about this.
Generally this is the kind of straightforward low level feature where it should become apparent whether it’s broken pretty quickly rather than it having extremely subtle edge cases which require significant gameplay testing to uncover (compared to something like replication changes where they can break things in ways that only come up in exceedingly rare circumstances).
The Shift + P freecam for developers does not work anymore after this release.
It works in play solo but not in live games.
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