Release Notes for 543

Notes for Release 543

48 Likes

Client Difference Log

API Changes

TBD

(Click here for a syntax highlighted version!)

16 Likes

VR Updates:

  • new bottom bar (removed top bar, moved icons down)
  • aim-through wand controls with improved compatibility (more games should work than before)
  • small UI improvements to the inventory, chat runs in VR etc.

I wonder what these changes are about. Nexus VR Character Model has a custom setup for the default chat and is soon to be replacing a custom backpack. Would be neat if I can scale back or remove what I do.

6 Likes

Excuse me,
what :eyes:
image
Simple yet amazing, 100/10 :+1:

26 Likes

Aye, IKControl?

Real question, will it bend the arms incorrectly like the current Roblox emotes & the Video to Animation feature does, or will they bend correctly? :eyes:

cause this isnt how i’d imagine arms to bend normally this is more like it
image image
10 Likes

I imagine you might be able to do that with the help of the IK poles

However, it’d be nice if there was an option to lock the IK to certain axis and add limits similar to the controls given in Blender.

image

(Ignore the red box around IK stretch)

8 Likes

Nice work on the VR components, the chat systems are much better now.

4 Likes

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