Hey, ive noticed this change after this release and im wondering what is this about? What’s up with the “WaitForNextFrame” logs along with the fact that the simple top bar logs are also now primarily blue along with featuring more information than before.
I can’t really seem to understand what it’s meant to be, considering that the timer graph display some crazy high values for “WaitForNextFrame”. So i kinda doubt its anything too closely framerate related…
What’s going on here is that someone added a label associated with the empty space between frames, which turned out to be a bad idea. This is being removed, sorry for the clutter.
It makes some of our projects look ugly when it comes to metal reflections or water when our map doesn’t have a lick of orange/purple shade at night yet the water/metal ends up reflecting specifically that shade of colour.
Speaking of the TriangleCount property, is there any chance we could get some sort of reliable triangle count property for meshes, part operations and unions? The current TriangleCount pretty much isnt reliable nor usable 98% of the time as it goes back to 0 whenever you reload.
FYI: Vector2:Round() and Vector3:Round() have not been added. This was a mistake in the release notes that we will resolve. :Floor() and :Ceil() do exist however.
Imo these sizes might have gotten mixed up in communication somewhere. Makes more sense for cylinder to be 1 x 2 x 2 so you can easily tell which axis to resize to make it taller. I cant think of a reason to make the wedge 1 x 2 x 2 by default instead of 2 x 2 x 2
1 x 2 x 2 was a contender for the cylinder size. Tiebreaker was that there are fair number of uniformly sized cylinders out there and being taller makes it a bit easier to click after insertion.
1 x 2 x 2 was picked because there’s a fair amount of 1 stud thick walls / dividers out there. 2 studs thick is likely less common as a final dimension than 1.
TriangleCount hasn’t been working for a lot of time now, all of my UnionOperations display a 0 in them even when accessing the property.
The only time you can see it is with newly created UnionOperations. If you close the place and open it back, the TriangleCount will always display 0 in all of them.
My 2c is the cylinder should be 1x4x4 so you can tell which axis to resize to make it taller, and it matches sphere’s default size. I always resize the Y axis then see it and remember its a cylinder so the axis are swapped and X axis makes it taller. If it was 1x4x4 this would happen less imo
The wedge should match a normal part, 4x1x2. Having any values be the same makes it harder to remember which axis makes it wider and which makes it deeper
This is a great and very welcome change- one that I’ve been wanting for nearly 3 years! I’m glad to know that modeling in the Studio is still receiving QoL changes.