Release Notes for 604

My 2c is the cylinder should be 1x4x4 so you can tell which axis to resize to make it taller, and it matches sphere’s default size. I always resize the Y axis then see it and remember its a cylinder so the axis are swapped and X axis makes it taller. If it was 1x4x4 this would happen less imo

The wedge should match a normal part, 4x1x2. Having any values be the same makes it harder to remember which axis makes it wider and which makes it deeper

Corner wedge should be 2x1x2 to match the wedge

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6 Likes

Can you make particle emitters interactive? i am struggling with my flamethrowing ability in my game

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This is a great and very welcome change- one that I’ve been wanting for nearly 3 years! I’m glad to know that modeling in the Studio is still receiving QoL changes.

Could we expect a :Clamp method of Vector2 and Vector3? This would be useful for me for what I am working on right now.

1 Like

Do you use this enough that it would a significant upgrade from :Min(...):Max(...)?

:Min and :Max pretty much just came out, but right now, I don’t use them too much. It may help others though!

2 Likes

I believe after this release, I started experiencing a studio crashing after play testing bug.

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