Release Notes for 609

:wave: Howdy! Here are the release notes for 609.

48 Likes

The Udim2 addition is nice ! Glad it was added

14 Likes

Glad to see that we can enter Udim2 values s little easier now, minor change but nice to have.

9 Likes

lets go 609 :tada: :partying_face:

8 Likes

Finally!

I really like this one. No more suffering with audio permissions (for the most part).

8 Likes

Just have 81 more release notes to go.

11 Likes

Fixes crashes on some longer running experience sessions.

Not sure if this affected my game, but its good to know it was fixed!

4 Likes

Finally resolved the Pathfinding issue due to navmesh regions not being generated,

8 Likes

Yo, tysm! I don’t have to waste few more letters of code!
image

3 Likes

This does not work in scripts, this is for the property menu. You can use UDim2.fromScale(1.5, 0.5) if you don’t want to specify any offset values.

6 Likes

Are there any more details on this fix?

7 Likes

I want to propose to use the datatype “NumberRange” affixable as argument to the Random.new() constructor.

4 Likes

Great this is fixed. Thought I was being trolled.

6 Likes

As far as I know, “pending” means it’s going to be fixed?

6 Likes

Server memory leak fix?
Hopefully related to animations… :thinking:

3 Likes

The best number for release notes.

Also some nice stuff we got

3 Likes

At least UDim2.fromScale() exists

4 Likes

60 more to go until we finally reach it

2 Likes

Pending means the flag for the fix hasn’t been enabled yet

2 Likes

When we ship code, we ship it in a disabled state initially. The engineer later enables it while watching for any breakage / negative feedback in which case they may need to disable it. Pending means they haven’t gotten around to doing that yet but probably will soon.

10 Likes