lurking on the release notes and waiting for the ban api to go live (please roblox. i’m running out of patience)
Banned users would be prevented from joining your experience from the game join response. Instead of the client application being provided a server to connect to, it will instead receive a response that includes the ban message and ban duration left. This would be better than using :Kick()
, which requires that a user join your experience before being forced out.
There are a number of other benefits that would help creators streamline their user management systems. We hope to launch to all creators soon, so please stay tuned! We’re doing our best to make sure it’s a complete product at launch and bashing any bugs before then.
Yes, you will be able to specify the ban duration to BanAsync
.
If your giving information on the ban api does that mean we should be expecting the official post about it soon? possibly this month?
We are still making some improvements based on some early testing and feedback.
Ban APIs? Count me in!
i wonder if there would be an option to disable ban apis as a whole for your game because either:
- games with backdoors (the developer would already be done for anyway)
- OR games giving users access to execute code [such as adonis -s command or sb games]
could screw everything up