Release Notes for 633

What i do plan on doing is locking the plugin behind a gamepass instead.

That way i can still check it using the old userownsgamepassasync method which supports userID.

However this would still make the plugin via USD sales not work properly.

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Ohh that’s a neat workaround, unfortunate that it doesn’t work with usd though. Hope the marketplace team can help you with it soon!

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