What i do plan on doing is locking the plugin behind a gamepass instead.
That way i can still check it using the old userownsgamepassasync method which supports userID.
However this would still make the plugin via USD sales not work properly.
What i do plan on doing is locking the plugin behind a gamepass instead.
That way i can still check it using the old userownsgamepassasync method which supports userID.
However this would still make the plugin via USD sales not work properly.
Ohh that’s a neat workaround, unfortunate that it doesn’t work with usd though. Hope the marketplace team can help you with it soon!