Release Notes for 640

Happens on windows and iphone as well

4 Likes

+1 @TooManyOveralls
Our Canvas UIS are also broke in our game too

8 Likes

Here goes the canvas

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Canvas groups died, it’s impossible to play the game. Deploy the fix instantly.

upd. it should be fixed Canvas Groups are Completely Broken - #10 by AnimatrixPyro

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W, that was fast lol.

30charlimit

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you can assume it’s just 8 bit unsigned integer for each channel, so 32 bits for each pixel.
if it isn’t I am disappointed…

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ok then, rip the most important mechanic in my game which is made using canvas groups for rounder corner :confused:

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Was fixed relatively fast thankfully.

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why are you guys being such a pain to work with? stop reversing the dragger improvements controls. i’ll have to deal with shift disabling the grid now, AGAIN after i’ve gotten used to the existing keys.

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Apologies, this should be the last time they change.

We know it sucks for the beta users but a little bit of pain now is better than being stuck with suboptimal shortcuts for the next few years since we’re unlikely to want to change the shortcuts again after we go out of the beta.

The final ones that we’re on now are the result of doing detailed surveys with ~50 beta users to find what’s really the best option to go out of beta with.

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First of all, that’s my line. /s

Second of all:

YAY!!!

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Players are suddenly sometimes invisible to other players in my game. We use custom spawn scripts. We did not update the game, and reverting to an older version didnt help anyway. An old separate copy of the game which hasnt been updated in months, also has this issue.

Did you change something to do with replication?

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Considering we got a cursor update here, could the default cursor icon for ClickDetectors be updated? So its using the new cursor click icon, rather than the very pixelated icon we have now

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LETS GOOOOOOOOOO

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An editable image update. Nice.

Are we ever gonna get methods that allow us to draw polygons though? Because editable image feels incomplete without them.

5 Likes

You could have at least given an example

when will trails get fixed because like, they are really broken
image
they should look like the yellow one, but the green one is current

The default R6 walk animation has had one of it’s legs be lower than the other for years now… This is the most important update you could ever do… it will make roblox 100x better if you just slightly moved it upwards

Just to confirm, you are correct. 32 bits per pixel, RGBA 8 bits per channel.

1 Like

Please tell me this will be a full out parametric EQ! I will flip