Howdy creators!
The moment we’ve all been waiting for: Release Notes for 640!
macOS Sonoma, for the 3rd time now posting this, the Camera Sensitivity on the UI is broken.
Can’t the QA team take a Quick Look on it already?
Other than that thanks for the update.
Release 640 should be enough for everyone.
looks like CanvasGroups no longer render? this only happens to me in studio
Can we please get this for the explorer as well. This is probably the most frustrating bug right now that happens 100% of the time for the first time you make a search (in a client-sided play session):
this is not just on MacOS. this happens to me occasionally aswell!
When will you actually start fixing major known bugs that had been reported by a lot of people
The reason it took a while to add is that you have to be careful with this: The answer is “Yes, but…”, there’s a lot of interesting memory/speed tradeoffs involved.
For example, if the part of the image you’re editing is small, and fits within L1 cache regardless of whether it’s a table or buffer, it’s may be hard to beat writing using a table, because of the extra mechanical work involved in using a buffer (it being fixed size / needing to write non-idiomatic Lua).
If you have a large image to write then the smaller memory footprint of the buffer will probably help performance, but if you’re going to immediately throw away the data you could also have written using a table in smaller slices to limit the memory used at one time.
TL;DR: Neither is strictly better. As always, if you care about perf a lot you should profile and see what works best.
We are in the process of rewriting the Explorer right now. The search UX will likely look significantly different to improve aspects like this.
Im having this issue, trying to work on my UI and the client now doesnt render Canvases!
Did this update break something about UIs??? Because now mine randomly do not render
What type of number will the method accept? (as in type of number and its size, e.g. float 32 or uint 8)
I highly assume it would be f32 or f64 since original write pixels method considers [0; 1] acceptable.
Might aswell in the future start benchmarking code that generates editable image stuff via buffers and arrays.
Moves Studio token refresh off the main thread.
Hopefully, after 10 stacks of versions, this’ll fix the onslaught of the Void encroaching on my (still connected) team create sessions overnight.
Revert the update or something my whole game just died out because the update broke canvas groups and now people cant spawn cars in my game
Happens on windows and iphone as well
Canvas groups died, it’s impossible to play the game. Deploy the fix instantly.
upd. it should be fixed Canvas Groups are Completely Broken - #10 by AnimatrixPyro
W, that was fast lol.
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