Release Notes for 647

Hi everyone, happy mid-October! So excited Halloween is just around the corner. I’m a new face around here but you’ll be seeing me and my lil’ rat avatar around.

Stay spooky!

Notes for Release 647

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can’t wait until require-by-string is supported by the engine

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Welcome! :wave:, Excited to see you around

oh, also, my sincere thanks to whoever added this

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Did I really just see require-by-string? Let’s go, it’s another huge W in another release note!

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But what does that do?

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Our Savior came and helped us !
image

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Has there been any word on how this is implemented? Is it path based, or is it unique file name based like Overture?

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Since it’s said “preliminary support”, so I believe it’s still in the early stages and I expect to see an announcement for this.

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This has been an improved RFC Require by String with Relative Paths | Luau RFCs I’m glad they’re now doing it.

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It’s been discussed a bit in the Roblox Open Source Software (ROSS) discord server.

It’s path based! No idea what the limitations are though. I imagine if nothing else it’ll have to be a unique name per module.

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I imagine it’d work the same way it works for Lune, where it’d work like require("@lune/roblox") as an example.

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Very interesting update!
Am looking forward to utilize some of this. (I’m trash at scripting les be fr :frowning: )

interesting :slight_smile: will view

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they would need to add a configuration for @ dirs like in a .luaurc file

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