Release Notes for 658

yeah the fixed where editor breaks on shortcuts like texture that was a big thing for me

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I just celebrated lunar new year with my entire extended family, happy year of the snake everyone! :snake:

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I hope those updates don’t make studio crash even more than it already does…

Happy lunar new year everyone.

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then, one day, when the stars align, details of the <image> tag being added with support for rbxassetid and content attributes will appear in the release notes and everyone will rejoice in cheer and splendor

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When implicit cast from Vector3 to vector and vice versa?

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Why cant animations retarget from old ugc bundles?

Is there any reason why vertex positions are seemingly squared on EditableMeshes after this update? I’m not sure if this is affecting everyone but when working on EditableMesh projects I now have to square root every position before modifying a vertex to get the accurate world position

cough and also <button>, and maybe <link>, and also maybe <video> perhaps cough

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One must imagine Sisyphus happy…

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Might as well add the entire HTML and CSS tags in Roblox who cares

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Add ingame group join prompt! :+1:

:thinking:

-- Mockup
label.RichText = true
label.Text = `Need help? <button id="Help">Learn More</button>`

label:GetButtonPressedSignal("Help"):Connect(function()
    print("This user needs help!")
end)
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This improvement is essential, but in this version (658) it isn’t live.

The old behaviour still applies when trying to dublicate an instance in the explorer while having the script editor open.

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We had to disable the fix unfortunately because it broke something else. We have a revised one on the way but you’ll have to wait a bit longer for it.

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So that’s why it suddenly stopped working…

Can someone tell me, how can you purchase a developer product on the Experience Details Page?
(ProcessReceipt deals only with developer products?)

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You cannot, this will always be “InExperience” currently. The new field is to support future efforts.

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