Hi everyone, I’m here to bring you something super exciting… release notes for 663 Have a great rest of the week!
That’s super exciting indeed.
I will read right now.
What was the idea behind the “sleep” metrics being visible at all? Why keep sleep at all? Personally i just find it kinda annoying tbh.
I am very happy about FFlagLuauTypeFunPrintFix
even if print()
from type functions on the new solver don’t appear in Studio yet. (or if it ever will)
My fix is in a Roblox Studio release with its own Fast Flag.
There’s still nothing about DPI Issue fixes :/
Yes I see that you’re removing patch notes that weren’t made live from previous releases and carrying it over to the new one but now the conversation regarding patch notes in previous release note forum posts are nigh-impossible to follow since what they’re talking about doesn’t exist in those notes anymore.
Please add a ‘Delayed to 663’ marker or something so I can keep track of this, patch notes retroactively changing is not good.
Delays are not a bad thing, we’d rather you get it right, and if you needed more time, keep it real with us and those who push your platform would appreciate it more than you know. Thanks.
It’ll be exciting when you add ingame join group prompt!
why does ‘pending’ exist in ‘Release’ notes, if they are not already ‘released’
Perhaps it takes time to properly release these changes to all platforms and the release notes post is just to give you a heads up that new changes will be happening at any moment.
Back then apparently you could use Inspect Element to view what Fast Flag these Pending features are tied to.
But that’s gone…
These Pending Features came with the release of the version. So, they’re built into that release. They’re just not enabled.
It’s understandable if changes are not immediately released, but it doesn’t really help if they stay on pending and are not retroactively updated in the release notes.
I’m waiting on a fix said to release with 655, but it’s still marked as pending so I have no idea if I can utilize the fix or not.
microprofiler shows everything the engine is doing that could be possibly relevant to developers, such as in this case if the sleep phase is taking too long
I updated, and Terrain doesn’t show for some reason. I have a water lake in my game, and it doesn’t show the water now, but it showed up before.
Okay, how could i tell whenever or not its taking too long? So far every frame is covered in the sleep phase.
So, in this release if you had a certain Instance in a place file, it now says “This type can not be instantiated”
While .rbxm
or etc. would just say that the file is “corrupt”…
@verybarkypuppy after i have updated my studio , i can not open any experience ! , studio crashes whenever i try to open any place
Three more weeks!!
Three more releases.
What are the Introduces three-phase rollout for updates to the sleep system.
?
It’s the physics sleep system.