NOW…
I KNOW IT’S BEEN A ROUGH FEW DAYS…
But THESE 2??? BRAVO.
But THESE 2??? BRAVO.
I hope Release Notes 666 have a special theme
can’t wait for the next release
this is happening to me as well. past place versions using controllermanager that were working fine are now broken
Some studio testing thing, it shouldn’t concern you unless you play around with physics in run mode or something
I believe this lets you color specific parts of a texture depending on the color something like that.
Maybe similar to this?
Some nice optimisations here, the verbosity of these notes are great to see too
One of the few Notes where everything seems to be in the correct category, honestly I must applaud the Roblox team for working even harder on this one just to make sure nothing that begins with “Fixes” is in Improvements
That’s what I was thinking. I feel like a tint mask would be a lot more powerful as a separate map though. If the alpha channel is used for the mask, we won’t be able to use tint masks for transparent textures, right? Glad to see SurfaceAppearance is getting more features either way
Nice optimizations! Optimize user experience by adding ingame join group prompt!
I managed to fix this by having the ControllerPartSensor parented to the HumanoidRoot and using the OnRead SensorMode if anyone gets stumped on what to do. It just didn’t play nice with custom sensors.
Will WebSocketClient ever become usable to developers?
any reason why accessing properties of an instance with extra bytes after the property name was removed? it was probably an unintended feature bug is my best guess. anyways, RIP to a really cool way of defending against getnamecallmethod()
also finally some syntax highlighting for types lol
You can read about the removal here: Indexing to a function, signal or property with the C __index metamethod of Instances breaks on long strings unless it is in camelCase - #14 by WheretIB
How is keyboard support going for iOS devices?
When will this update be pushed to the client