Idk if its only me but when I make a loop e.g. models roblox doesn’t give me any autocompletion for this:
No specific schedule I expect–I would stop relying on this whenever you are able to.
Yeah I noticed that too, really obvious. I’m not against it or anything, just seems strange it wasn’t listed in the changes.
Why get rid of it? There’s really no good reason, and honestly, the decision just feels completely unnecessary.
It’s not necessarily smooth scrolling fundamentally being an issue, but rather the current implementation of smooth scrolling in ScrollingFrames is not tuned very well for tooling use cases which show a lot of dense text like the Explorer, it’s tuned more for stuff like in-experience user interfaces.
The conservative choice is to give the new Explorer the exact same scrolling the previous Explorer had for now to avoid disruption when we release it. In the meantime we can figure out a broader solution for the scroll behavior in Studio as a whole.
This has been a very, very long time coming. I’m incredibly happy to see that a WebSocketService is on the radar in the future; you can use WebSockets for all sorts of things.
For those unaware, a few things that Web Sockets enable:
- link Twitch events, like subscriptions and bits, to streamer gameplay
- connect events in your game to IFTTT, so you can get notified when an extremely rare event happens
- For the rare coder using Guilded: Now you can actually receive replies to your bot messages!
- Interact with anything built in Python, even self-hosted
- … And a lot more, these are just off the top of my head!
Wouldn’t we need proper alpha map support for that, though? TGAs are still unrecognized by Studio. Honestly, it feels redundant, as you could already use the alpha map as a tint mask if you set it to “Overlay”, unless this does something different to what I’m thinking.
Roblox Chaos Mod is gonna be a thing now
Will version 666 include an automated faustian bargan system to get your games noticed?
it begins