Release Notes for 703

Generating an entire audio file is very expensive, if Roblox uses 44.1k audio (i dont think it uses 48k), thats 44,100 samples per second, usually, these samples are 2 bytes wide for 2 stereo channels, so, for one second, you need to write 176,400 bytes.

Obviously, one optimisation is a ring buffer approach, but its still very expensive to render audio in real time.

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