Release Notes for 712

Hi everyone, 712 is out the door! Release notes here:

https://create.roblox.com/docs/release-notes/release-notes-712

Normally I’d try to have a fun fact prepared, but the weather today is so lovely that I’m going for a run. If you’re a current or former track star, please use this thread to brag about your best time in your best event. It’s a safe space!

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that’s pretty cool

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obraz

Hmm? I see Server Authority is coming closer? :'D

obraz

And probably something everyone are waiting for.

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As for now, cool stuff, but I wonder what is an improved UX of enabling Server Authority.

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Hi Roblox staff! Can you please tell me when this update will be released?

	["Feature.BiometricChallenge.Action.Cancel"] = "Cancel";
	["Feature.BiometricChallenge.Action.Continue"] = "Continue";
	["Feature.BiometricChallenge.Content.LivenessHostedPrompt"] = "Open your external browser and take a quick selfie to confirm you're human.";
	["Feature.BiometricChallenge.Content.Loading"] = "Loading...";
	["Feature.BiometricChallenge.Title.ConfirmHuman"] = "Confirm you're human";
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I’d love to agree, but Northern USA begs to differ. We’ll be getting freezing temps until April :frowning:


Side note, this is very appreciated.
image

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Can’t say the same, I burn for 8 hours a day, until finally summer ends here

But, I’m really curious on this:

image

Also, I hope these bots stop liking when march 18th arrives lol

another edit: but they are really funny though

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most of the features are flag’ed i think, they can only be in live when flag for specific features are activated

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Man I lost the bet.
Still very excited for the UIShadow though.

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What is GongService? :thinking:

:bell: Bells?

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Shh
You never know
You’d be surprised

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Thank goodness, this one was annoying
image

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Ran a 4:48 1600 and 2:08 800! Thanks for some more awesome changes.

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What does “Assign Capabilities to more classes” actually mean?

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when ui shadow, i don’t enjoy this blank

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Probably assigns SecurityCapabilities to certain instances and datatypes that didn’t have any

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im surprised there’s nothing about damage effects since like 1 version ago they just kinda started being extremely consistent

it’s rather jarring just seeing each bit of damage suddenly bring up a ½ second damage effect (even though that’s probably how it was meant to work)

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-- we got tornado watches here in Appalachia :sob:

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dawg i lowkey cant wait for uishadow

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When we will get proper collisions on editable meshes? Or even will we?

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