Release Notes for 713

Hey Creators! Did you know that there are more stars in the universe than there are grains of sand on earth? Incredible.

Anyways, the release notes for 713 are officially out!

https://create.roblox.com/docs/release-notes/release-notes-713

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i would like to know who counted those grains of sand

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We should give the guy who counted them all a raise. That aside, version-hidden will be haunting us, starting from 713…

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image
this is so random, who discovered this??

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Are you sure it’s not the other way around?

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Sometimes you just randomly discover bugs while testing. It happens
Also whyd scoot turn into a furry :frowning:

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ā€œScientific estimatesā€ argue there are more stars in the observable universe alone than grains of sand on Earth.

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Post has about the same number of views as the Analytics: Diagnose server crashes with server memory snapshots post; so high likelihood.


Anywho that out of the way; I’m really excited for when UIShadows drop. I have no idea why we need the const keyword for variables.

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Holy this is amazing I am surprised no one talks about this

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yes they’re right i counted :+1:

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Finally, I knew something was wrong.

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изображение

Since when this had an error
It never gave an error message for me when I tried doing so

It should fix this issue: Destroying an UnreliableRemoteEvent when it has at least 1 event its sending causes an error.

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Releases beta version of device blocking for the Creator Ban API.

I’m interested in this, is this something that we can sign up for or more ā€œwe’re calling it beta version because YMMV on reliabilityā€?

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I found nothing on the developer docs or devforum on the new NetworkPing Performance stat.
Can someone tell me the difference between that and the old Ping in Performance stats?

My NetworkPing is 11-40ms and my old Ping was 50-250ms. This seems like not just a one way as opposed to a full trip but also just directly to the first relay rather than a full trip and then another full trip through relays back?

699 shows the change but the docs dont explain this ms change being so big. Ping never went below 50ms a few years ago.

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Jarvis believes its because the old stat includes not just the Server Client Pipe but Queues and other realtime factors in the delay to real-time experienced ping as well;

And seems to correctly identify Shift+F3 as showing this real-time queues and delays plus pipetime included true round trip ping time;

The docs insist its rountrip pipe time, so apparently servers are faster + roblox traffic is cooling + new ping stat is pipetime only no queues caches or switchboard operators included;

https://create.roblox.com/docs/en-us/reference/engine/classes/Player#GetNetworkPing ā€˜It doesn’t involve data deserialization or processing’

but…
still want a human explanation clarifying what Shift F3 Data Ping is called… DataPing? As opposed to the shorter NetworkPing? DataPing as in TotalPing? And what constituent factors are added there on top of NetworkPing and what exactly deserialization or processing entails and where (Client/Server/InTransit/RelayServers)

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Are there any plans on giving grass maybe a visual overhaul? Compared to RDC and what we got wasn’t good.

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Waiting on UIShadow… :face_savoring_food: Can’t wait…

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It was me I counted all the stars and grains of sand

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UIShadow seems awesome,
also please please please make EditableImage able to have a size of up to 2048x2048 i’m begginggggg

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Feel free to talk about it again next week as they have a lovely habbit of shifting release notes from prior weeks to the latest one if they don’t get released.

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