Hey everyone, version 717 is out the door today, April 15, 2026.
On this day in 1736, however, a German nobleman named Freiherr Theodor Stephan von Neuhoff established the short-lived independent Kingdom of Corsica in the Mediterranean. Neuhoff’s reign as king lasted less than a year before infighting and opposition from Genoa forced him to flee to Holland, whereupon he was arrested for debt.
During those seven months in power, he instituted an order of knighthood, which coincidentally would have been my first order of business, as well. Who doesn’t love a good coat of arms?!
I’m getting some very weird behaviour where some UI elements are not sizing to their parents at all, and are showing as 0, 0 size despite the parent being 200ish px wide and tall and the child being Size (1, 0, 1, 0)
LogService:Error just logs an error, it doesn’t actually throw an error interrupting execution. You would still use the error function if you want to throw an error, same as before.
Edit: Seems I misremembered this from the API proposal, sorry for the confusion.
Logs a message at the Enum.MessageType.MessageError level and throws a structured error with optional context. As this method always throws, use pcall() to catch the error. The thrown error is a table with message, template, context, and stack fields, and a __tostring metamethod that returns the rendered message.
Also, if it didn’t throw, then I feel like it should return the error message string (or the structured table), so that you could do:
local ok, err = pcall(function()
error(LogService:Error(...))
end)
i believe this is unrelated to the camera bug in studio where using high polling mice will cause your camera to jitter (even without fps drops) but if it also fixes that then it took yall 10 years to fix this bug
hello??? i got a random dragger update that i dont think anyone else is supposed to have? the new draggers have refreshed looks, look a lot like blender
you can rotate using viewport/camera normal now
you can drag along vp/cam normal too
planar draggers
is this a plugin i enabled by accident or is this a new thing???
I think the scaling update broke something? I have a part of a game that sets the player to 0.1 scale, and now the player’s HumanoidRootPart is now severely offset from the rest of the body and the animations are an exaggerated jumping