Hi all, release 727 just landed, a few hours earlier than usual. Enjoy!
IgnisRBX
Hi all, release 727 just landed, a few hours earlier than usual. Enjoy!
IgnisRBX
Release Emissive masks for UGCs and my life is yours ![]()
(also PLEASE increase the EditableImage size limit to 2048² im BEGGING)
:gasp.
soon i can use my heavily unergonomic Logitech pebble mouse without having to turn on some settings in AssistiveTouch.
(Although⌠if iOS supports keyboard too, it only makes sense to allow mouse support on iOS too, no?)
Thatâs a lot of Pending features! Hopefully these get released
In Version 727, Fast Flag FFlagAdvancedCommandBar6 was removed.
Can we now fix this
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why fix this only for the character when you can fix it entirely?
I see it. You see it. We all see it. When you see it.
Mouses are not supported on iOS yet.
Okay, so what is ACTUALLY newâŚ
DFFlagAuroraUsePhysicsSnapshotComparison DFFlagCLI210446 with ABCDEFDFFlagDataStoreBypassRateLimiterOnShutdown DFFlagDebugDisableScriptTimeout this here sounds interestingDFFlagEnableCreatorWhitelistForCanUseAsset DFFlagEnableExpChatDictatedSpeech I wonder if this was created to simplify chatting with Remote Controls from Android TVs, since modern remote controls have a microphone now, right?DFFlagEnableReactiveGameJoin3 no clueDFFlagFixMemoryLeakInOctreeRootExtent this sounds goodDFFlagLoadPlayerScriptsASAPDFFlagReplicateCameraStateForSA FFlagAJUHasNeckCached FFlagAllowAudioRecorderInRobloxScripts uhhh okFFlagBackpackRequestToolEquip what could this beFFlagDynamicFrustumSubdivisions I donât know but the things to it sounded importantFFlagEditableMeshUploadSupportWTTFFlagEnableAssetQualityValidation FFlagFix2596 Hmmm this flag sounds wrong, this one doesnât have CLI in front of it⌠uhhhhhhFFlagFixFullAPIDump ??? huh whatFFlagFixStudioPublishClosePlaceBug FFlagNewAttributeStorage FFlagUserPlayerScriptsRefactor4 and FFlagUserPlayerScriptsRefactor5 somehow.FFlagEmitterListenerPositionTypeEnabledWhatever DFFlagLoadPlayerScriptsASAP is.
I wonder if it will improve bug where the top bar doesnât appear at the top left on somehow, but I think it needed some crazy teleporting with TeleportService.
Alright, lemme try to play Memory Cards with Changelogs and yeah.
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Maybe this here: DFFlagExponentialDeferredEventDetection
FFlagAbbreviatedKeyCodeStrings.
FFlagCustomizeAcousticSimulation
I donât think it would be FFlagAcousticSimulationFewerClockQueries
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FFlagLuauUdtfTypeIsSubtypeOf probably
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DFFlagReplicateCameraStateForSA probably
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FFlagLuauBidirectionalInferenceBetterLambdaHandling maybe
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Not sure, but one of the two might be FFlagStudioSkipAnalysisForLongScripts
But maybe one of them is also FFlagLuauDontBindOptionalGenericToNil
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FFlagLuauTypeFunctionTableIndexerIsReadOnly probably
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I think FFlagGroupAsModelContextualFrame
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FFlagRenderForceUnifiedZNearPlaneZ
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If it isnât FFlagStudioFixMagicMouseScroll then I DO NOT KNOW.
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Hmm maybe FFlagHumanoidApplyDescriptionErrorMessage
Oh, this reminds me of Explorer issue OR Humanoid "ApplyDescriptionAsync" errors if the Humanoid is cloned through the Explorer while on the client, but it shouldn't
But actually thereâs a trillion of thing missing in the changelogs, but I guess itâs alright.
I am probably not doing this memory card thing again.
Here are the new two beta things
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I donât know what this means
I think this Beta thing wonât release this week unless it receives OTA updates.
But I like this here. Thank you for this button.
I donât think this will release this week either, unless it receives OTA updates.
Please donât make âNoneâ a Question mark. Because there is no question if we know it is âNoneâ.
This pop-up doesnât close when you click somewhere else on the screen. ![]()
Roblox you need to add a function now that gets icon for keycode
nice QOL with this feature, would be nice to see the same with SoundGroups

There was a behavior regression from the last release that caused the Full API dump (-FullAPI) to dump the same information as the normal API dump (-API)
Any update on Pixelated mode for SurfaceAppearance?
In theory then, Roblox is only 1 km away from making Lua Apps Bot sync the API Dump
Not 100% correct.
While native mouse support indeed isnât supported in iOS (eg dragging and dropping in the files app), mouse support is actually built into iOS.
It sounds a bit complicated when I put it like that, but let me explain:
iOS supports something called âPointer Devicesâ. A mouse actually can be used as a âpointer device.â
When you connect your mouse to your iPhone, you canât exactly use it. Thatâs kinda intended.
However, thereâs a few steps you need to take to enable mouse control on your iPhone.
Firstly, head to Settings. Then, press Accessibility. Next, Touch. And finally, AssistiveTouch.
Switch AssistiveTouch on, and you should now have a circular cursor on your screen! The cursor is essentially a finger controlled by your mouse, and you can customise what button does what (such as left click for tap, right click for flashlight, etc)
With a keyboard, this gives you basically a keyboard + mouse setup (keyboards are fully supported) across your phone. However, it does get a bit awkward holding left click and dragging your mouse to swipe.
I really hope this means they rescripted or reformatted the PlayerModule because I get a headache when I read the current PlayerModule (im trying to port some stuff to the ias thing they announced a few weeks ago so im using the playermodule that has the ias stuff)
Maybe this can help New PlayerModule migration guide for PlayerScripts UseInputActionSystem
These things might update again at a point, and Iâll have to edit a few things.
ive actually read that. but theres a bunch of issues that hinder the readability and usability of the player module
i could go on and on but they will probably fix most of this soon hopefully