Hi everyone, I’ve got the release notes for 728 here for you.
I hope you all have a great 4th of July weekend! And a happy Canada day today to those who celebrate (as a Canadian in the US, I’d argue it’s the more important holiday lol)
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Hi everyone, I’ve got the release notes for 728 here for you.
I hope you all have a great 4th of July weekend! And a happy Canada day today to those who celebrate (as a Canadian in the US, I’d argue it’s the more important holiday lol)
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when will you guys fix this bug.. Animation tracks not being cleared from animator after animation track is destroyed or stopped - #3 by sadoq31
When will there be a feature to change brightness/saturation to images?
Styling transitions client release when ![]()
Y’all should totally look into this bug, it would make you guys so cool and awesome…
Any ETA on :GetRolesInGroupAsync()?
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Any news on this? ![]()
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any insight on PromptCreateAssetAsync? we were told it would return but it never did
SurfaceAppearance.ResampleMode when? Please, it’s been in release notes for like 2 months now? Release it already
I saw Player: and got excited. And then I got really sad. You guys want to give us Player:Quit() and Player:Leave() so badly. I know you do.
EDIT: WAIT I’M ACTUALLY REALLY HAPPY FOR GETCAMERASTATE BUT STILL
What’s the difference from Player:Kick()?
It doesn’t send them back to the homepage / experience details without a modal. Not seamless.
Kick also doesn’t close a player’s game.
I. want. seamless. UX is King.
Just tell them to leave the game or something? What’s a usage example?
A title screen that isn’t just serving the purpose as a second play button.
And, no, Roblox should not be the sole provider of meta-functionalities like quitting the game and returning to the Home. Any reason against it only harms the developer using it, like EditableImages and most API entry-points.
Maybe they could make :Kick take a new parameter which is just Player:Kick(HideModal)
Awesome! Being able to write DoubleSided is huge.
Is there any update on this bug? It’s been crashing long-running servers.
Several more weeks of release note pending
Honestly wished they shipped this when the whole new group permission/community update was released. I hope this function gets enabled sooner rather than later so that I can properly wean my games off of Group Rank.
I think they should only have Release Notes when they’re already live, rather than when they’re pending. I understand it’s helpful regardless to show us which ones are pending so we know what to expect, but I think my point stands, because then it’s not “Release Notes”; it’s just “Pending Notes.”