[RELEASE] Volumetric Lighting

Hey everyone!

I love seeing builds, but the number one problem I see is the lighting, they always use these parts for the light beams, and obviously it’s very performance heavy.

So today I present to you, my volumetric lighting, I’m using billboard GUIs to make this possible. Please keep in mind that I don’t know if this will cause performance issues, I haven’t really tested it yet.

I’ve released it here: lighting.rbxl (20.2 KB)

How to use:
It’s pretty simple, add the model to your game, place the center closest to the lights, and you should get these results.

This also works with sunbeams as seen in my build here.

If there is any problems just message me, you can also mess with the transparency too get different results that better suits your build…

Thanks for taking the time to read this :grin:


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