Released New Game - Survive the Spheres 2

What is it about?

S.T.S - 2, short for survive the spheres 2 is a fan made revival of the legendary game that was popular around 2009 - 2014 as far as I believe. The game is about running from the “bawlz” a good name for such an acidic ball of doom; which is self explanatory on what they’d do. You get points for winning rounds if not dead. This took along time to create due to past errors in the code and I feel safe to say, that it finally works out in the end.

What is the goal?

The goal is to run from the bawlz, getting points for each round you won if you survived obviously. The many coloured balls chase the player trying to kill them, by destroying their limbs and body parts. This results always in death if the torso or head is touched by them.

What can we do?

You can soon be able to stay in the lobby, via GUI just like the old game. There will be the same old obstacle course again, but different; more parts to it and gain more points. There will also be a shop, which is to me a necessity hence the reason we have points in the first place. There will be gravity coils, speed coils, grapple hooks etc. At the moment you can have a cola and a bear - It wants a hug now.

Why should I play?

If you really liked this game and played it around said dates around the start of the ‘What is it about?’ section, you’ll like this a bit too. This game is meant to replicate the same old Survive the Spheres which will have more maps, more things and fun; This said game was stolen years ago, like nearly 1 decade ago roughly by her0z and others. Correct me if I’m wrong.

I want to thank you for taking your time for reading this, your time was appreciated.

If you’d like to play please ask down in the comments and I will happily send a link.

Peace out.

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If you are interested, please do use this link to the game to take a test.

https://www.roblox.com/games/4847312313/Survive-the-Spheres-2

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compare it to the uncopylocked version.

		if alivecount >0  and waveTime == 0 then
			workspace.cheer:Play()
			workspace[choice.Name]:Destroy()
			for i,v in pairs(game.Players:GetPlayers()) do
				if v.AliveBool.Value == true and alivecount >1 then
					workspace.sad:Stop()
                    local RealPlayers = {}
                    for _,Player in ipairs(playerlist) do
                             if not table.find(RealPlayers,Player) then
                                  table.insert(RealPlayers,Player)
                           end
                    end
					local RoundEndMessage = table.concat(RealPlayers ,", ").." has won!"
					workspace.Message.Text = RoundEndMessage
					wait(3)
					workspace.Message.Text = "game over!"
					v.AliveBool.Value = false
					v.leaderstats.Points.Value = v.leaderstats.Points.Value +200
					elseif v.AliveBool.Value == true and alivecount == 1 then
						workspace.Message.Text = table.unpack(playerlist) .. " has won!"
						workspace.sad:Stop()
						wait(2)
						workspace.Message.Text = "game over!"
					v.AliveBool.Value = false
					v.leaderstats.Points.Value = v.leaderstats.Points.Value +200
						
				end
			end
			wait(3)
			map()
			else
				workspace.evil:Play()
				workspace[choice.Name]:Destroy()
				workspace.Message.Text = "All players FAILED!"
				
				workspace.sad:Stop()
				wait(2)
				workspace.Message.Text = "game over!"
				wait(3)
				workspace.Message.Text = "Everybody died. No points for this round."
				wait(3)
				map()
				end
				end
				end
			map()

portion of the script, how bout dat

1 Like