Reliability issues with the Mesh/Image APIs

I have an experience which relies entirely on the EditableImage API (Nebulous | Play on Roblox) as all its content is rendered in them. I have released about 2 weeks ago and everything is going smoothly, however I’ve been noticing some errors regarding fetching the status of the API:
image
Subsequently, I’ve been noticing errors that stem from that issue which prevent the game from working whatsoever, as the API isn’t accessible to the game. I’ve been wondering if anything could be done about this, as 22 people so far have had experienced this issue as seen in the screenshot (one-player servers), and I would want to resolve it.

Hey it is a known issue and we are working on it. Thanks for reporting :folded_hands:

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Thank you a lot! Unrelated question but are the issues regarding native code generation failing also being addressed? I really hope so as my game heavily relies on it for performance, and I see a lot of errors regarding it.