Relics (Alpha) | Combat Update / 1 Year Anniversary Update | Update Log

Today marks the 1 year anniversary of Relics! :partying_face: :birthday: (It also happens to be an update day for the game as well! ) - (Biggest update to the game so far!)

What’s New? :arrow_heading_down:

  • Added Elemental Trait Abilities :sparkles: :zap: :fire: :droplet:

  • Added Dash Functionality :dash:

  • Added a new zone (Azentasia)

  • Added new items (Passion Bow and Azentasian Portal Fragment)

  • Added Secret Dungeon Rooms (Dungeon Luck can increase your chances of finding these rooms. Dungeon Luck can be obtained from the Gladiator NPC in Azentasia.)

  • Added Rifts :cyclone: (Azentasian Rift and Temple Exit Rifts)

  • Added Achievements System :email: (6 New Achievements)

  • Added Ability to control mountable creatures.

  • Added Elemental Enchantment Glint Gamepass (Cosmetic Gamepass which can be toggle settings.) :sparkles:

  • Added New VIP Command (!setMaxDungeonRounds)

  • Added Temporary Chat Tutorial (Will be changed in a future update.)

  • Added New Client Chat System Messages :speech_balloon:


  • Revamped (Melee Attack Cooldown) and (Melee Attack Range)
  • Revamped Enchanting System
  • Revamped all Creature Hitboxes
  • Revamped Region Code
  • Revamped (Melee Damage) for most melee weapons.
  • Revamped (Orb Drop) (Centralized Orb Drop) - (Orbs should drop much faster now.)
  • Revamped Cosmetic Command (Doesn’t clear your original items anymore.)

Additional News

  • Moved (Obsidian Warrior), (Novatic Mage), and (Time Vestige) to Azentasia.

  • Sparlight Azentasian Portal can be opened with an Azentasian Portal Fragment.

  • All World Creatures Health modified to 100. (Levels will decide their health.)

  • Increased Creature Chest Chance from 0.25% to 0.75%.

  • Transform Skill Key replaced from (Q) to (T)

  • Ancient Chests now spawn in temples. (However, they are very rare.)

  • Refer Command Improvements (New references will now show up and delete older ones.)

  • Region Manager now uses Ambient Reverb

  • Dungeon Ambient Light is moderately darker.

  • Gamma Orb Recovery now scales depending on player’s control level. (Only for default orbs.)

  • New Strength Status Effect (Now has a particle effect instead of light.)

  • (Arthundra Deers) now spawn in (Amber Thicket).

  • Energy drains less if the element of an item is the same as your elemental trait.

  • (!lock) Command and (!unlock) Command now work with (Dash) and (Ability)


Bug Fixes

  • Fixed Azure Periastron (Special Attack) orientation.
  • Dungeon’s 3rd Room no longer replicates the previous room.
  • Fixed Dungeon Maze Rooms Z-Fighting
  • Fixed Flameful Temple Creature Hitbox (It was shown on death.)
  • Fixed (Default/Standard) Creature Running Animation
  • Fixed (World) Morph Animation States
  • Fixed (Idle) Animation State

Description

  • Azentasian Rifts have a 1% chance of opening when certain creatures are defeated.

  • You can now exit temples through rifts.

  • If you own the elemental enchantment glint gamepass then it can be toggled in your settings. (Talk to the (Manager NPC) to open your settings.)

  • Enchanting System is now server-sided and displays either a default enchantment glint or an elemental enchantment glint [if you have the gamepass].

  • Bigger melee weapons have a higher attack range while smaller melee weapons may have a quicker attack cooldown.


  • VIP Server Owners can use a new command. (!setMaxDungeonRounds) This command changes the amount of rounds per dungeon run.

"!setMaxDungeonRounds- [ Number ]”. (Number ranges from 11-50.)


  • 6 New Achievements can be earned by:

[Transforming for the first time.]
[Mounting a mountable creature for the first time.]
[Entering a dungeon for the first time.]
[Completing all dungeon rounds.]
[Going through a portal for the first time.]
[Entering Azentasia for the first time.]


Play the update here:

Archived Version: