Today marks the 1 year anniversary of Relics! (It also happens to be an update day for the game as well! ) - (Biggest update to the game so far!)
What’s New?
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Added Elemental Trait Abilities
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Added Dash Functionality
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Added a new zone (Azentasia)
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Added new items (Passion Bow and Azentasian Portal Fragment)
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Added Secret Dungeon Rooms (Dungeon Luck can increase your chances of finding these rooms. Dungeon Luck can be obtained from the Gladiator NPC in Azentasia.)
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Added Rifts (Azentasian Rift and Temple Exit Rifts)
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Added Achievements System (6 New Achievements)
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Added Ability to control mountable creatures.
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Added Elemental Enchantment Glint Gamepass (Cosmetic Gamepass which can be toggle settings.)
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Added New VIP Command (!setMaxDungeonRounds)
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Added Temporary Chat Tutorial (Will be changed in a future update.)
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Added New Client Chat System Messages
- Revamped (Melee Attack Cooldown) and (Melee Attack Range)
- Revamped Enchanting System
- Revamped all Creature Hitboxes
- Revamped Region Code
- Revamped (Melee Damage) for most melee weapons.
- Revamped (Orb Drop) (Centralized Orb Drop) - (Orbs should drop much faster now.)
- Revamped Cosmetic Command (Doesn’t clear your original items anymore.)
Additional News
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Moved (Obsidian Warrior), (Novatic Mage), and (Time Vestige) to Azentasia.
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Sparlight Azentasian Portal can be opened with an Azentasian Portal Fragment.
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All World Creatures Health modified to 100. (Levels will decide their health.)
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Increased Creature Chest Chance from 0.25% to 0.75%.
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Transform Skill Key replaced from (Q) to (T)
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Ancient Chests now spawn in temples. (However, they are very rare.)
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Refer Command Improvements (New references will now show up and delete older ones.)
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Region Manager now uses Ambient Reverb
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Dungeon Ambient Light is moderately darker.
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Gamma Orb Recovery now scales depending on player’s control level. (Only for default orbs.)
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New Strength Status Effect (Now has a particle effect instead of light.)
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(Arthundra Deers) now spawn in (Amber Thicket).
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Energy drains less if the element of an item is the same as your elemental trait.
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(!lock) Command and (!unlock) Command now work with (Dash) and (Ability)
Bug Fixes
- Fixed Azure Periastron (Special Attack) orientation.
- Dungeon’s 3rd Room no longer replicates the previous room.
- Fixed Dungeon Maze Rooms Z-Fighting
- Fixed Flameful Temple Creature Hitbox (It was shown on death.)
- Fixed (Default/Standard) Creature Running Animation
- Fixed (World) Morph Animation States
- Fixed (Idle) Animation State
Description
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Azentasian Rifts have a 1% chance of opening when certain creatures are defeated.
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You can now exit temples through rifts.
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If you own the elemental enchantment glint gamepass then it can be toggled in your settings. (Talk to the (Manager NPC) to open your settings.)
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Enchanting System is now server-sided and displays either a default enchantment glint or an elemental enchantment glint [if you have the gamepass].
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Bigger melee weapons have a higher attack range while smaller melee weapons may have a quicker attack cooldown.
- VIP Server Owners can use a new command. (!setMaxDungeonRounds) This command changes the amount of rounds per dungeon run.
"!setMaxDungeonRounds- [ Number ]”. (Number ranges from 11-50.)
- 6 New Achievements can be earned by:
[Transforming for the first time.]
[Mounting a mountable creature for the first time.]
[Entering a dungeon for the first time.]
[Completing all dungeon rounds.]
[Going through a portal for the first time.]
[Entering Azentasia for the first time.]
Play the update here:
Archived Version: