yo, so basically i got a gun and im trying to get it to reload, and uhhh, it doesnt work (i got literally nothing else to say, it just doesnt work and i need help fixing it), heres the script:
game.ReplicatedStorage.ReloadEvents.AmmoReload1.OnServerEvent:Connect(function(player)
print("Event Fired!")
local char = player.Character or player.CharacterAdded:Wait()
if char then
print("Character Exists!")
local gun = player.Backpack:FindFirstChild("SpringField XD") or char:FindFirstChild("SpringField XD")
if gun then
print("Player has gun!")
local clipSize = gun.Ammo.Value
if clipSize then
print("Clipsize exists")
local ammo = gun.Ammo
if ammo then
print("ammo exists")
local shooting = false
local equipped = false
local userInput = game:GetService('UserInputService')
if gun.MaxAmmo.Value > 0 then
print("no idea what this means, but went through")
if gun.MaxAmmo.Value - (clipSize - gun.Ammo.Value) >= 0 then
print("Through again")
gun.MaxAmmo.Value = gun.MaxAmmo.Value - (gun.Ammo.Value)
gun.Ammo.Value = clipSize
else
gun.Ammo.Value = gun.Ammo.Value + gun.MaxAmmo.Value
gun.MaxAmmo.Value = 0
player.PlayerGui.ScreenGui.Ammo.Text = 'Ammo: ' .. tostring(ammo.Value) .. ' / ' .. tostring(gun.MaxAmmo.Value)
end
end
end
end
end
end
end)