I’m making an fps game and i made a reloading animation which is supposed to look like this
but i put it in the gun and set it up and now it looks like this
3rd person
I’m making an fps game and i made a reloading animation which is supposed to look like this
First thing I have to say is that is that your reloading animation looks more like trying to intimidate everyone else with your spinning moves.
Second, I swear you already posted this, so I’ll tell you what i said before.
Turn off AnimationWeight in Workspace.
But also make sure the Animation isn’t using the core animation style. This likes to mix with other currently playing animations, so you should change your reloading animation to the Action style.
You can do that in the animation editor
Here’s what I’m talking about. Also i forgot it’s called animation priority not style
I’ll also explain what each priority does while I’m still here.
Core is what you would use if you want to mix animations together sort of. This is because if other animations are playing, their keyframes will sort of mix together.
Idle is what the name suggests. Action animations will play over them, and they should be used for something like idle animations (who would have guessed) Running animations ect.
I barely use movement animations, but i think they’re supposed to be used for walking animations, which i also think makes the animation’s speed movement speed based. But i could and probably am completely wrong here,
Action is what you use for tools, weapons, items. Which is what your gun animations should be set as.
The other action animations are there as a sort of tier list.
The higher the number = the action animation will be played over other action animations. This helps insure that your other action animation will play over the other one.
It’s more of the pump animation after you load the shells, took inspiration from the terminator movies. And yes i have posted it before, i never got a solution to my problem. And i have turned off Animation weight and the animation is set to action and i still have the issue. Thank you.
I already had a basic understanding of how animations worked as i have made basic ones before, but i’ve never animated with items/weapons, and i ran into this issue and i don’t know a fix, i understand that action is what i should use and i have used the action animation setting. Thank you for the explanation though. I might remake the animation and see how it goes then
Hopefully I’ll be able to help. But what I did with animating tools was, make two handles, “Handle” and “Handle1”. I then rigged Handle1 onto Handle, and then welded the rest of the parts onto Handle1.
Explanation might be wacky, but hopefully a screenshot of the explorer would explain my point better.
I’m guessing that the problem was, Roblox welds all tool Handles onto the Right Arm or Right Hand of the humanoid, hence your animation won’t work.