The bottom picture was taken at a large scale, yes. I just wanted to give it a bit more clarity. I’m still a little undecided on whether or not to start texturing my guns, as I find Roblox materials and the Color3 option suitable for my needs. Studio doesn’t even support PBR yet in its live branch so I’m not totally sold.
I’ve been thinking about what to do for weapons that other players will be holding, as to save game memory/performance etc. I’ll probably make some really low poly weapons in place of the high poly ones for viewing at a distance or in third-person scenarios.
My questions are: How many polys? How many hours?
15k tris (roughly) and about 5+ hours to make, but I’ve never been one to be totally on-point with my work ethic.
Thanks for the feedback!