Remote event activating constantly on client-side

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want my remote event to work normally
  2. What is the issue? Include screenshots / videos if possible!
    I have a bug, it is constantly activated
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I don’t know what to do
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
	print(RP.Message.OnClientEvent) --this gives:Signal OnClientEvent

       RP.Message.OnClientEvent:Connect(new_message())--activates all the time


       --server side
      	RP.Message:FireClient(Player,"message.",255,255,255)--even with this deactivated the bug persists

Show us more of your server script? Thanks

From what I can tell I think you should remove the () after new_message

RP.Message.OnClientEvent:Connect(new_message)--activates all the time

Apparently this was what should have been used: game.ReplicatedStorage.Message.OnClientEvent:Connect(new_message)

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