I’m trying to fire characterAddedEvent
when player character is loaded and that event is connected to SpawnWaveParts
function, however this function never runs, what could be the reason?
Is this a server script or a local script?
you have characterAddedEvent:FireClient()
and then characterAddedEvent.OnServerEvent
. I don’t think this is intended.
Regardless, if you are trying to get an event when a character is added you can use player.CharacterAdded on the server or client.
1 Like
Server script, but yeah I realized that characterAddedEvent is just extra, I should just use player.CharacterAdded
Thank you
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.