Remote Event not firing properly

I’m trying to fire characterAddedEvent when player character is loaded and that event is connected to SpawnWaveParts function, however this function never runs, what could be the reason?

Is this a server script or a local script?

you have characterAddedEvent:FireClient() and then characterAddedEvent.OnServerEvent. I don’t think this is intended.

Regardless, if you are trying to get an event when a character is added you can use player.CharacterAdded on the server or client.

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Server script, but yeah I realized that characterAddedEvent is just extra, I should just use player.CharacterAdded
Thank you

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