Hello! I’ve launched my game a couple of days ago, and most of the feedback was just about the delay that happens when jumping. The game is just a bland copy of flappy bird, and you can just test the delay for yourself: Stupid Bird - Roblox
Here’s the remote event sending:
InputConnection = UIS.InputBegan:Connect(function(input: InputObject, gameProcessedEvent: boolean)
if gameProcessedEvent then return end
if input.KeyCode == Enum.KeyCode.Space or input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
bird = workspace.SpawnedBird:FindFirstChild("stupidBird")
if bird and workspace:GetAttribute("GameRunning") == true then
Jump:FireServer(bird)
soundService.Jump:Play()
end
end
end)
any help is appreciated, thanks in advance!