Hi!
I want the remote event to send the values from the player to the server.
And then the server sends the values to all the players.
The problem is that the remote event is fired six times in a row. It only needs to be fired once.
(This is a ticket system. You enter the data and it creates a ticket, but at the moment it creates six similar tickets)
I checked for a bug and changed the script a bit. Now this function also doesn’t work where it should check if all the fields are filled
I’ve been looking for help and trying to rewrite, but can’t find a solution.
I also mention that I am actually a 3D modeler and I don’t know much about scripting, but sometimes I also need to script.
--var--
local Inputs = script.Parent.Inputs
local MainFrame = script.Parent
local Give = game.ReplicatedStorage.SystemEvents.TabletGiveInfo
local Get = game.ReplicatedStorage.SystemEvents.TabletGetInfo
--
--
local function fillfieldns()
end
--Check Fields--
MainFrame.AddTicketToList.MouseButton1Click:Connect(function()
for i, v in pairs(MainFrame:GetChildren()) do
if v.ClassName == "TextBox" then
if #v.Text <= 0 then
MainFrame.Warning.Visible = true
wait(3)
MainFrame.Warning.Visible = false
else
Inputs.AriPort.Value = MainFrame.AriPort.Text
Inputs.DepPort.Value = MainFrame.DepPort.Text
Inputs.DepTime.Value = MainFrame.DepTime.Text
Inputs.AriTime.Value = MainFrame.AriTime.Text
Inputs.TicketCost.Value = MainFrame.TicketCost.Text
Inputs.Vessel.Value = MainFrame.Vessel.Text
wait(1)
local AriPort = Inputs.AriPort.Value
local DepPort = Inputs.DepPort.Value
local DepTime = Inputs.DepTime.Value
local AriTime = Inputs.AriTime.Value
local TicketCost = Inputs.TicketCost.Value
local Vessel = Inputs.Vessel.Value
wait(1)
Give:FireServer(AriPort,DepPort,DepTime,AriTime,TicketCost,Vessel)
wait(1)
end
end
end
end)
MainFrame.Reset.MouseButton1Click:Connect(function()
for i, v in pairs(MainFrame:GetChildren()) do
if v.ClassName == "TextBox" then
v.Text = " "
end
end
end)
MainFrame.ActiveTicketsButton.MouseButton1Click:Connect(function()
script.Parent.Parent.ActiveTickets.Visible = true
end)
MainFrame.Parent.ActiveTickets.Close.MouseButton1Click:Connect(function()
MainFrame.Parent.ActiveTickets.Visible = false
end)