Hello, i was making a projectile that fires when the player clicks the mouse and it worked pretty well, but when i go to the test tab and create a local server and i click the mouse the remote event fires 2 times and i don’t know why.
LocalScript that fires server:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Event1 = ReplicatedStorage.RemoteEvents:WaitForChild("RemoteEvent")
local Mouse = script.Parent.Parent.Parent:GetMouse()
local DB = true
Event1.OnClientEvent:Connect( function()
local MaoPraCimaAnimationInstance = script:WaitForChild("MaoPraCima")
local MaoPraCimaAnimationTrack = script.Parent.Parent:WaitForChild("Humanoid"):LoadAnimation(MaoPraCimaAnimationInstance)
MaoPraCimaAnimationTrack:Play()
end)
script.Parent.Equipped:Connect( function()
Mouse.Button1Up:Connect( function()
if DB then
DB = false
Event1:FireServer(Mouse.Hit.p, script.Parent.Parent:WaitForChild("HumanoidRootPart"), script.Parent.Parent:WaitForChild("FakeLance"))
wait(5)
DB = true
end
end)
end)
Server script that gets activated:
local ServerStorage = game:GetService("ServerStorage")
local TweenService= game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Event1 = ReplicatedStorage.RemoteEvents:WaitForChild("RemoteEvent")
Event1.OnServerEvent:Connect( function(Client, MouseHitp, RootPart, FakeLance)
print("Server fired")
local Lance = ServerStorage:WaitForChild("Lance"):Clone()
Lance.Parent = game.Workspace
Lance.Position = FakeLance.Position
Lance.CFrame = CFrame.new(Lance.Position, MouseHitp)
Lance.Anchored = true
Lance:WaitForChild("Owner").Value = Client.Name
RootPart.CFrame = CFrame.new(RootPart.Position, MouseHitp)
RootPart.Anchored = true
local Tween = TweenService:Create(Lance, TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {Size = Vector3.new(0.5, 0.5, 4.5)})
Tween:Play()
wait(2.2)
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Parent = Lance
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.Velocity = CFrame.new(Lance.Position, MouseHitp).LookVector * 100
wait(0.3)
Lance.Anchored = false
RootPart.Anchored = false
end)
Output:
If you look at the left of the print you can see that was in the same time, any idea of how to fix this?
Edit: forgot to say that this just happens in the local server, in studio test it doesn’t happens