Remote event invocation queue exhausted for RemoteEvent; did you forget to implement OnServerEvent?

  1. What do you want to achieve?
    I want to find out which RemoteEvent is causing this:

  2. What is the issue? After some time of playing my game, the output gets flooded with errors like sent above, with a double increase of the events dropped.

  3. What solutions have you tried so far? I looked on the devforum for similar cases to this, but there was a specified event name that was having issues, whereas my erorr messages don’t point to a specific event. (There aren’t any remote events called “RemoteEvent”)

In a post with a similar issue to mine, someone said it’s likely a memory leak due to the events increasing by x2. I wasn’t able to find any unimplemented OnServerEvents.

Any help would be appreciated, thanks!

The best you can do in this case is to put a print(“text here”) line directly before sending the RemoteEvent. Name it accordingly as well so you know which one is which.

Update: I found out that the adonis admin module was causing this. It may have been because of mistakes in configuration.
Edit: I’ve tried re-configuring the admin many times and the issue comes back… I have no idea how to fix it.

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Could you switch admin services? Like HD Admin or Khol’s Admin?