Remote event not working

I’m wanting it so it replicates to the server.

However it’s only replicating to the client and F9 doesn’t output any errors.

Here’s my script:

local textboxconfirm = script.Parent.Parent.textboxenter.done

local textbox = script.Parent.Parent.textboxenter.TextBox

local ReplicatedStorage = game:GetService(“ReplicatedStorage”)

local remoteEvent = ReplicatedStorage:WaitForChild(“radioremote”)

local callsignframe = script.Parent.Parent.Callsign

textboxconfirm.MouseButton1Click:Connect(function()

local clone = game:GetService("ReplicatedStorage").REPLICATION:Clone()

clone.Parent = script.Parent.Parent.ScrollingFrame

clone.MESSAGE.Text = textbox.Text

clone.CALLSIGN.Text = callsignframe.TextBox.Text

remoteEvent:FireServer()

end)

Where’s the other script?

There has to be another script

This may be irrelevant. But remote functions in my game (that previously used to work) are now not working for some people - it’s really on and off but I think perhaps a Roblox bug is going on? They are working fine in studio but in game it’s really bugging out.

Well for the server script i’m unsure of what to put I only put

local ReplicatedStorage = game:GetService(“ReplicatedStorage”)

local remoteEvent = ReplicatedStorage:WaitForChild(“radioremote”)

remoteEvent.OnServerEvent:Connect()

Is that it?

That script is obviously not going to work

And please, but it in a Code Block

Yes that is it I’m unsure of what to do in the server script

Well, that is not going to work. There is literally nothing in the server script for the script to even do. There isn’t even a print statement

How would I get it to do what I put in the local script as I can’t access PLRGUI through the server?