Hello. Some really weird issue has been happening with my remote event that fires from ServerScriptService into a localscript within a SurfaceGui (within the PlayerGui) adorneed to a specific part. The issue I’m having is the remote event is working perfectly within Studio, but for some odd reason in-game it’s not firing!
IN STUDIO:
IN ROBLOX (in-game):
Server Remote Fire:
game.ReplicatedStorage.AdEvent:FireAllClients(PLACEID, title, icon, thumbnail, desc)
print("Should have fired")
Client Received Remote Fired:
local Gameid = nil -- keep nil
game.ReplicatedStorage.AdEvent.OnClientEvent:Connect(function(gameid, title, icon, thumbnail, desc)
Gameid = gameid
script.Parent.MainFrame.GameInfo.Title.Text = title
script.Parent.MainFrame.GameInfo.Icon.Image = icon
script.Parent.MainFrame.Thumbnail.Image = thumbnail
script.Parent.MainFrame.GameInfo.Desc.Text = desc
print(gameid.." ", title.." ", icon.." ", thumbnail.." ", desc.." ")
end)