Hello, I have a couple questions concering remote events, For my first question, Is passing arguments client sided to the server using remote events exploitable, example
local amountofCoins = 1000
remote:FireServer(amountOfCoins)
It’s very concering to me since i do not want a player to try to exploit MarketPlaceServer type Assets that depend on parsing remote event parameters, if this is not the case then please let me know, im currently making a Shop GUI with Developer Products that rely on 1 Remote Event So i just need some info if this can be exploitable, if this is a bad way to make it please let me know
Oh i see, its cause im trying to make a marketplacesystem that relies off 1 remote event, parameters, does that mean i have to make a sepreate remote for each asset?
yes that is a very easy to exploit that script. Exploiters can see whenever a remote is fired using stuff like remote spy and will see the fired remote followed by all arguments, they can take advantage of this by firing it multiple times or changing the argument to whatever amount of money they want.
All local scripts are also able to be seen, disabled or removed, that’s why you have to hide anti cheats well. They also don’t need to wait for the remote to fire if they look through all local scripts.