I have a quick question regarding remote events and lag. Lets say I fire the remote event 5 times every second spaced out evenly. If I do this with no lag, the server will receive it instantly. Now let’s say the wifi cuts out for 4 seconds and I send the remote events. When the server receives it, will it receive all 10 events at once or will it still be spaced out as if the client just started to send data.
I think it would be none because as soon as a WiFi cuts off, Roblox will force quit.
Or, the client wil only start sending the requests afterward the WiFi is back.
yea so when it does start to send the request does it send it with the correct time interval or does it just send all of it at once. Oh and if your wifi cuts out for just 4 second roblox does kick you but sometimes it doesn’t, I am just making this a little extreme so it’s easier to explain.