I’m making an RPG game and I want to replicate the boss arena only for a specific group of players. For that, I would fire the remote for each player. I would also set the boss configuration, map, and everything on the client. However, I want to know: if I changed the mob’s health with the weapon locally, would it be seen by the other players, or I’d need to use another remote event and fire it to the players? Also, would it be secure, since my damage system uses touched event to check whether the weapon touched the boss, but using touched event in the client is not reliable.
If you want the other players to see when the health is changed, you will need to use something like a remote to send it to the other players, but the security would depend on how the info in the remote is handled and if there are any checks in place.
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Do you think it’s better just to create the map on the server or make it for the clients? I was thinking about making it only for the clients because it would be less laggy since client side
You should make the map server-side, the pros of doing that out way the cons, and is just much easier in general.
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