no idea why, but my ReturnCamEvent refuses to work.
code:
local Camera = game.Workspace.Camera
local CutsceneCamEvent = game.ReplicatedStorage.Events.CutsceneCamEvent
local ReturnCamEvent = game.ReplicatedStorage.Events.ReturnCamEvent
local TweenService = game:GetService("TweenService")
local Info = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0)
-- Tweens Camera
CutsceneCamEvent.OnClientEvent:Connect(function(CamCFrame)
Camera.CameraType = Enum.CameraType.Scriptable
TweenService:Create(Camera, Info, {CFrame = CamCFrame}):Play()
end)
ReturnCamEvent.OnClientEvent:Connect(function()
Camera.CameraType = Enum.CameraType.Custom
end)
in the server side, all im doing is ReturnCamEvent:FireAllClients()
and yes, i defined it. i checked if the remote event was spelled correctly and put in the right place, it was. no errors or warnings in the output.