You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
Send a ball through a remote event (server to local)
What is the issue? Include screenshots / videos if possible!
It returns nil
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Ive looked through here and found nothing
My server script look like this
Clones ball
Gives ball propertys
Sends ball through remote event like this :fireclient(player, ball)
Local script looks like this
Function(ball)
Print(ball)
It returns nil
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
You cannot send a ball through the client. However, you are allowed to send data using remote events and use those data to create the ball on the server side.
This would probaly work but there is multiple sounds for ex. Explosion, sonic boom, fire, rolling, and ice so i need to send that specific sounf i do think of 1 thing but whats your oppinion on how to do this? I was thinking i could have a string value inside the ball and depending on the speed of the ball i could rename it “explosion” and then on the local side i check if its named “explosion” or another sound