hello everybody…
im trying to make a remote event that fires when the player data gets loaded… and i do that by firing 2 remotes events
1-inventory system (it loads the inventory)
2-data got loaded.
and somehow only the inventory one gets recived tho i fire both of them at the same time.
this is the module script ^^^^^
the local script ^^^^^^
and it works all the time in the studio but rarely on the actual game, tho im not gonna say it never works it does but sometimes it just doesn’t.
Output in game ^^^^^^
**Note:
im handling the remote event with like 3-4 local scripts.