Remote events glitching..?

hello everybody…
im trying to make a remote event that fires when the player data gets loaded… and i do that by firing 2 remotes events
1-inventory system (it loads the inventory)
2-data got loaded.

and somehow only the inventory one gets recived tho i fire both of them at the same time.


this is the module script ^^^^^


the local script ^^^^^^

and it works all the time in the studio but rarely on the actual game, tho im not gonna say it never works it does but sometimes it just doesn’t.

image
Output in game ^^^^^^

**Note:
im handling the remote event with like 3-4 local scripts.

maybe try making it so that you wait for data remote to load with waitforchild, my best guess

1 Like

thats a great idea, lemme try that real quick

still not working, i made it wait for both in the module and the local

Made it work, thank you coolyoshi for trying