just as the title says, a script in my game does not run at all if the RunContext is set to Legacy
when it’s set to server, however, it recognizes the remote event and runs the script, but it wont :FireAllClients later in the script.
not sure if its an only me problem since i havent found any posts regarding it but to my knowledge, a script with the Legacy option selected is supposed to run as it would before RunContext was added.