I’m still working on this getProfile function from my last post, and I was able to get my player’s data table loaded. However, when sending it over, I noticed the client received nil rather than the table. Even when printing the table in my server script, it provided all of the necessary information, but after some messing around in what my script returned, everything seemed to be nil. I checked out some other posts and couldn’t find anything relating to my issue.
(ignore the new table stuff, desperate attempt to send over a different table with the same values)
Any help is appreciated, since I have literally no idea what’s going on, whether I can send this or not…
Please start sending your complete scripts from hereon. It is harder to diagnose your issue if you tunnel-vision the experts. How are you receiving the data from the server?
remotes.getProfile.OnServerEvent:Connect(function(player, playerName)
if game.Players:GetUserIdFromNameAsync(playerName) then
local key = 'Player_'.. game.Players:GetUserIdFromNameAsync(playerName)
local success, data = pcall(store.GetAsync, store, key)
if success then
if data then
print('PROFILE FROM REMOTE: '..tostring(store:GetAsync(key).Data))
local newTable = {}
for _, data in store:GetAsync(key).Data do
table.insert(newTable, data)
end
print(newTable)
return 'Peekaboo!' -- should be player profile | store:GetAsync(key).Data
else
warn('Could not get player profile for '..playerName)
end
else
warn('Failed to get data for '..playerName)
end
end
end)
And just about everything relevant for the client side:
if enterpressed then
local user = userInput.Text
if user and game.Players:GetUserIdFromNameAsync(user) then
local playerId = game.Players:GetUserIdFromNameAsync(user) :: number
local profile = getProfile:FireServer(user)
print('PROFILE RECEIVED ON CLIENT: '..tostring(profile))
if not profile then warn('Could not get profile for '..user) return end
You’re completely mistaken on how this instance operates. You’re looking for a RemoteFunction, not a RemoteEvent. I encourage you to read the remote events and callbacks documentation page