I’m not sure if someone has already provided a solution to this, but I’m wondering how I would determine if my remote has been stopped/nullified completely? I know this is possible as I’ve seen a couple of games accomplish such a task. I am asking this as I want to prevent users from nullifying my anti-cheat remote which users have already done, and I am trying to prevent that.
From a server standpoint I would check if a remote event has been fired every once in awhile and store it in a table. If it hasn’t been fired then I know its been stopped.
See, I thought of this method but it’s possible it can false positive right?
Why do you think so? The server can’t be accessed and as long as its running the results should be accurate.
Because the remote only runs when the anti-cheat is fired. Therefore it’s not constantly running.
Thank you!!!
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