I’m trying to make a GUI which lets me edit players leaderstats. Everything works fine, except for a change in the data being transferred through the Remote Event.
LocalScript:
local stat = "Assists"
script.Parent.Add.MouseButton1Click:Connect(function()
local editedPlayer = script.Parent.Parent.Name
local typa = "Add"
editReceiver:FireServer(editedPlayer, stat, typa)
end)
If I was editing my own values. printing here returns: deathrange07, Assists, Add.
Script:
function editReceiver(editedPlayer, stat, typa)
print(editedPlayer)
print(stat)
print(typa)
if editedPlayer ~= nil then
if stat == "Points" then
if typa == "Add" then
...
The prints return the following: deathrange07, deathrange07, Assists.