RemoteEvent is thinking that the msg argument in my function is my playername instead of the TextBox.Text property

I am making a global announcement system and for some reason the RemoteEvent: GlobalSender is thinking that the msg argument is my playername.

– SERVERSCRIPT: NotificationHandler –

local replicatedStorage = game.ReplicatedStorage

local rebirth = replicatedStorage.Rebirth

local messagingService = game:GetService("MessagingService")

function rebirth.OnServerInvoke(plr)
	if plr.leaderstats.Cash.Value >= 5000 then
		plr.leaderstats.Cash.Value = 0
		plr.leaderstats.Rebirths.Value = plr.leaderstats.Rebirths.Value + 1
		game.ReplicatedStorage.RebirthMessage:FireAllClients(plr.Name)
		return "Rebirthed"
	else
		return "NotEnough"
	end
end

messagingService:SubscribeAsync("GlobalMsg",function(globalMessage)
	print(globalMessage.Data)
	replicatedStorage.GlobalReceiver:FireAllClients(globalMessage.Data)
end)

function serverEventGlobalSend(msg)
	messagingService:PublishAsync("GlobalMsg",tostring(msg))
end

replicatedStorage.GlobalSender.OnServerEvent:Connect(serverEventGlobalSend)

– LOCALSCRIPT: ClientEventReceiver –

local ReplicatedStorage = game.ReplicatedStorage
local Players = game.Players


ReplicatedStorage.RebirthMessage.OnClientEvent:Connect(function(Playername)
	
	local ThumbnailId = Players:FindFirstChild(Playername).UserId
	local ThumbType = Enum.ThumbnailType.HeadShot
	local ThumbSize = Enum.ThumbnailSize.Size420x420
	local Content, IsReady = Players:GetUserThumbnailAsync(ThumbnailId,ThumbType,ThumbSize)
	
	game.StarterGui:SetCore("SendNotification",{
		
		Title = "Rebirth System";
		
		Text = Playername .. " has earned 1 rebirth!"; -- Senior_Coolman has earned 1 rebirth!
		
		Icon = Content
		
		
		})
		
end)

ReplicatedStorage.GlobalReceiver.OnClientEvent:Connect(function(message)
	game.StarterGui:SetCore("ChatMakeSystemMessage",{
	
	Text = "[GLOBAL ANNOUNCEMENT]: " .. message;
	
	Font = Enum.Font.Cartoon;
	
	Color = BrickColor.new("Really red").Color 
	
	})
end)

If you think there is a solution for this, please let me know! Thank you!

(EDIT 1 YEAR LATER: I forgot to put down how I fixed it, so here is the fixed version of the script which will hopefully help. This was occuring in the NotificationHandler script mentioned above :slight_smile:)

local replicatedStorage = game.ReplicatedStorage

    local rebirth = replicatedStorage.Rebirth

    local messagingService = game:GetService("MessagingService")

    function rebirth.OnServerInvoke(plr)
    	if plr.leaderstats.Cash.Value >= 5000 then
    		plr.leaderstats.Cash.Value = 0
    		plr.leaderstats.Rebirths.Value = plr.leaderstats.Rebirths.Value + 1
    		game.ReplicatedStorage.RebirthMessage:FireAllClients(plr.Name)
    		return "Rebirthed"
    	else
    		return "NotEnough"
    	end
    end

    messagingService:SubscribeAsync("GlobalMsg",function(globalMessage)
    	print(globalMessage.Data)
    	replicatedStorage.GlobalReceiver:FireAllClients(globalMessage.Data)
    end)

    function serverEventGlobalSend(player, msg)
    	messagingService:PublishAsync("GlobalMsg",tostring(msg))
    end

   replicatedStorage.GlobalSender.OnServerEvent:Connect(serverEventGlobalSend)

Nevermind, I fixed it and it’s working perfectly now.

Mind sharing how you fixed it rather than just posting “I fixed it”? The solution could help other users who are experiencing the same problem see what you used to fix it.

Here’s the fixed version:

local replicatedStorage = game.ReplicatedStorage

local rebirth = replicatedStorage.Rebirth

local messagingService = game:GetService("MessagingService")

function rebirth.OnServerInvoke(plr)
	if plr.leaderstats.Cash.Value >= 5000 then
		plr.leaderstats.Cash.Value = 0
		plr.leaderstats.Rebirths.Value = plr.leaderstats.Rebirths.Value + 1
		game.ReplicatedStorage.RebirthMessage:FireAllClients(plr.Name)
		return "Rebirthed"
	else
		return "NotEnough"
	end
end

messagingService:SubscribeAsync("GlobalMsg",function(globalMessage)
	print(globalMessage.Data)
	replicatedStorage.GlobalReceiver:FireAllClients(globalMessage.Data)
end)

function serverEventGlobalSend(plr, msg) -- fixed part: function serverEventGlobalSend(plr,msg)
	messagingService:PublishAsync("GlobalMsg",tostring(msg))
end

replicatedStorage.GlobalSender.OnServerEvent:Connect(serverEventGlobalSend)

If it doesn’t work, please remind me and I will look at the script for errors.